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Osmose

OSMOSE is a video mapping show designed, created and produced by Glitch.

Following the call for projects Wallonia Radiation, launched by St.Art in December 2020, the OSMOSE adventure started. Glitch responded to the call for projects and was one of the winners of this first edition. The basic idea was clear: to make a video mapping on an iconic building in Wallonia, which is why they set their sights on the stadium building of the games on the esplanade of the Citadelle of Namur.
This building represents an exceptional projection area with its 100 meters long, arcades and imposing steps.

Glitch was able to make this 10-minute video mapping show from A to Z, in artistic direction and creation.

OSMOSE was screened at the Wallonia Festival in Namur on September 17 and 18, 2021.

Glitch's will was to create an osmosis between classical art currents and digital art, which they mingle and intertwine to form an art work in its own right, the OSMOSE video mapping. In addition, the visual and the music took place. Indeed, Glitch has collaborated with the Brussels group Elefan who made the original soundtrack of the show.

Decrypt artistic references in OSMOSE:

To create OSMOSE, members of Glitch have freely inspired their own works and artistic currents. The goal behind OSMOSE was not to give a course in art history and that is why the references present do not appear chronologically but mix with one another.

From the first scene, the references to Picasso and cubism appear clearly. In Picasso's way, Glitch wanted to start with a raw image, decompose it, reinterpret it, reappropriate it, so that he could return to his very essence and arouse emotion from the viewer.

For example, one of the scenes of the video mapping is inspired by Gustave Doré's illustrations, taken from Dante's Divine Comedy, in which references to the digital artist Beeple are inserted. The public can therefore discover a dark and distressing forest, typical of Doré, illuminated with the rhythm of lightning, which ends up being illuminated by a wide circle and a luminous rectangle piercing the forest in its entire width, nod to the works made by the digital artist Beeple.

The transition to the next painting takes place first when the forest gradually turns into a painting made in Manet's style, so that the movements of the passage of a whale will then come to displace the whole painting that turns into an impressionist painting inspired by Van Gogh's famous Starry Night.

At the end of the underwater scene, rather inspired by literature, spectators were able to discover a reference to the famous painting adorning the ceiling of the Sistine Chapel, Michelangelo's The Creation of Adam, with the finger of God and Adam approaching without ever touching each other.

Surrealism then takes the step with, among other things, clear references to Dali and her elephants with long thin legs wandering through the painting, and to Magritte and her famous enigmatic silhouette with melon hat.

The perspectives, geometrical forms and trompe-l'oeil then make their appearance and of course remind us of Vasarely.

Glitch did not stop at the purely graphic references, they also drew their inspiration beyond the works, in the representation of the madness that inhabits the artists. Then appear endless stairs, inspired by Escher's work, and an introspection into the often tortured spirit of artists. This scene ends with a lighter reference to the beginning of cinematic animation with the praxinoscope.

To finally arrive at the heart of the digital arts with a beautiful tribute, among others, to the work of Refik Anadol.


OTHER PROJECTS:

ClientCity of NamurLocationNamurDateSeptember 2021TechnicalADCShare